#HACKSTOCK, a 4 day immersive technology event collaboration between SCI-FI-LONDON and PSYCHFI, that I had the distinct pleasure of...
Archive for category: Wearable & Emerging Technologies
Wearable devices are embedded into items that can be worn on a person’s body and can resemble a watch, eyeglasses, clothing, shoes or even jewellery. Wearables can either capture data, present data or both! Wearables have sensors that passively collect information about us and our environment, which means that they know the “real us” better and can work harder and smarter to provide us with much more contextual and meaningful experiences.
VsportR Case Study: Sports Virtual Reality to Extend The Content Engagement Cycle

VsportR Case study explores how they used 360 video to make realistic sports virtual reality spaces for interactive and...
Wearable tech gloves mi.mu used to record the world’s first full musical album
The world's first mi.mu wearable tech gloves cross-arts performance is coming to Southbank Centre in London A Musical Storyteller Using Wearable...
Mbryonic Case Study: Play a building as a musical instrument in VR!
Mbryonic Case Study: Play a building as a musical instrument in VR! The next step in audience interaction: A Building...
Recent Posts
- HackStock Virtual Reality London Sci-Fi Festival
- VsportR Case Study: Sports Virtual Reality to Extend The Content Engagement Cycle
- Wearable tech gloves mi.mu used to record the world’s first full musical album
- Mbryonic Case Study: Play a building as a musical instrument in VR!
- Wearables eLearning Course Launch!